Game Description:
This is an RPG game that happens in the cattle. In the game, the player is able to fight with the monsters, collect items, and talk with other people in order to escape the castle.  Using WASD to move around. Use ESC to see the menu and use P to pick items.

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week 13:

finalize the work and add the 2.5d scene.

Week 12:
1. fix the issue in the camera render, and modify the hard mode

2. add teleport to make "stay" more interesting.

Week 11:

1. fix the bug in the camera switching.

2. fix the bgm issue when switching the scene

3. fix the bugs in the hard mode.

4. add a loading scene.

(1 edit)

Week 10 Update:
add the audio system and the cut scene in easy mode. Currently, there are some issues with the hard mode.

(1 edit)

Week 9 Update: 
We've introduced both a core loop and a feedback loop to the game. Here they are:

Core Loop:

  • Input: The keyboard.
  • Action: The character navigates the castle, collecting items and battling enemies.
  • Obstacles: Enemies within the castle.
  • Goal: Locate the elf and deliver the key, allowing your escape from the castle.

Feedback Loop (Spoiler Alert!): The key will manifest once you defeat the ghost. However, given the ghost's formidable strength, it might pose a significant challenge. To address this, we've implemented features to aid players in their quest:

  1. Players can collect items throughout the castle, such as armor, to bolster their defenses.
  2. Taking on the floating monster first grants two advantages: a level-up and a sword, significantly enhancing your chances of victory.
  3. If you're feeling fortunate, you can always rely on the dice to clinch a win. Best of luck! :)

Week 8 Update:

Add the menu to instore the info of the character and allow the character to use items. Press ESC to open the menu and when find the item, just press P to pick the items.

Week 7 Update:

Finalized the Dice system. If you do not wanna fight with the enemy, you can simply click "dice" to use dice to fight with the enemy. Also, we create a menu so that you can see the stats of the player by right click the mouse.

Week 6 Update:

We have finalized the battle system, and players should now be able to experience the entire system. We haven't added the "item" component yet. Even though we understand the logic behind it, we're still contemplating how players will obtain these items. Our current plan is to allow characters to purchase items for use during the game.

Week 5 Update:

optimize the battle scene so that the character and the enemy are able to fight against each other.  In the next week, we plan to finish up the battle scene so that the enemy will disappear once the player wins the battle.

week4 update:

  • add the fog of war effect.
  • The door is able to be opened once the player is getting close to it.
  • The enemy will chase the player when the player approaches.
  • The battle scene is ready (invisible)